Skills: speaking.
Topic: vocabulary / warmer.
Materials: small object, such as handkerchief or a ball.
Time: 5 to 10 minutes.
The objective of this quick game, tailored for a warmer, is to think of words that fit the categories Earth, Air or Water.
The students stand or sit in a circle. One student throws a small object (I usually use a small yellow ball with a Smiley painted on it) to one of the other students, shouting either 'Earth', 'Air', or 'Water', and starts counting up to ten. Before the number ten is reached, the other student must name a creature that lives in the named region. For instance, if the category is 'Earth', possible answers could be tiger or slug. If the category is 'Air', possible answers could include falcon or wasp. If a student thinks of a suitable creature in time, that student becomes the person to throw the object at someone else but, if the student cannot think of a suitable answer, the student who counted to ten has a second go, throwing the object at another student. Important: if 'Fire' is shouted, the student has to remain silent.
The objective of this quick game, tailored for a warmer, is to think of words that fit the categories Earth, Air or Water.
The students stand or sit in a circle. One student throws a small object (I usually use a small yellow ball with a Smiley painted on it) to one of the other students, shouting either 'Earth', 'Air', or 'Water', and starts counting up to ten. Before the number ten is reached, the other student must name a creature that lives in the named region. For instance, if the category is 'Earth', possible answers could be tiger or slug. If the category is 'Air', possible answers could include falcon or wasp. If a student thinks of a suitable creature in time, that student becomes the person to throw the object at someone else but, if the student cannot think of a suitable answer, the student who counted to ten has a second go, throwing the object at another student. Important: if 'Fire' is shouted, the student has to remain silent.
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